When Henry Lowood, curator of the History of Science and Technology Collections at Stanford University, started preserving video games and video game artifacts in 1998.
Proposal to archive computer games was submitted to the Library of Congress in September 2006 by a consortium made up of Stanford, the University of Maryland and the University of Illinois.
Announced at Annual Game Developments Convention
Ten most important video games of all time: Spacewar (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), the Warcraft series (beginning 1994) and Sensible World of Soccer (1994).
Almost all of the games on the list represent the beginning of a genre still vital in the video game industry.
Spacewar , for example, created by a group of early computer programmers at the Massachusetts Institute of Technology, was the first multiplayer, competitive game, and the first action game too.
The first three Warcraft games represent the introduction of real-time strategy overlaid on a narrative
Zork introduced the world to the adventure game.
SimCity helped establish the genre known as god games
Super Mario Bros. 3 , said the game was important for its nonlinear play and new features like the ability to move both backward and forward.
The hardware that games are played on changes so frequently that there are already thousands that can be played only through computer programs called emulators.
Telecoms are now delivering video content over the Internet
A now have a true convergence of voice, data, and video on the same network.
Network neutrality refers to a principle applied to residential broadband networks, and potentially to all broadband networks.
A broadband network free of restrictions on the kinds of equipment attached and the modes of communication allowed would be considered neutral by most advocates
The term was coined in European telecommunications law around 2003 and imported to the US as the FCC commenced consideration of re-classifying residential DSL as an Information Service, consistent with Cable Internet.
In early 2005 the FCC enforced network neutrality principles in a documented case of abuse involving Madison River Communications, a small DSL provider that briefly blocked VoIP service.
In order to compete with Broadband Cable TV’s Triple Play service, telecoms have begun using Quality of service mechanisms to prioritize non-Internet telephone and IPTV television traffic,
Since a similar practice is widely used in Cable TV networks, its prohibition on DSL, Fiber to the Home (FTTH) and other telephone company-provided networks is seen by net neutrality critics as arbitrary.
Bob Kahn, the Internet Protocol’s co-inventor, says the term net neutrality is a regulatory slogan, which he opposes: "If the goal is to encourage people to build new capabilities, then the party that takes the lead in building that new capability, is probably only going to have it on their net to start with and its probably not going to be on anybody else’s net"
Kahn’s view is shared by most senior internetworking engineers, with the notable exception of Google employee Vint Cerf.